Hi, just a quick note to say that record­ings of my talk with Com­mu­nity for F# is now available.

In this ses­sion, I shared some of our expe­ri­ences of build­ing a suc­cess­ful MMORPG for a social audi­ence and insights into some of the tech­ni­cal chal­lenges that my team has had to over­come along the way.

 

 

How you enjoy them!

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Hi, just a quick note to men­tion that I’ll be talk­ing to Com­mu­nity for F# on the 14th May at 11AM PDT about our expe­ri­ence of build­ing an MMORPG, some of the chal­lenges we face along the way and how F# helps us solve some of these problems.

You can reg­is­ter for the event here.

Hope to see you there!

 

p.s. here is some of the things that have been hap­pen­ing in Here Be Mon­sters so far, feel free to come join us in the game Winking smile

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I recently co-authored an arti­cle with Gael Frai­teur (cre­ator of Post­Sharp) on how AOP frame­works such as Post­Sharp can be used to auto­mate the imple­men­ta­tion of com­mon design pat­terns in .Net.

The arti­cle is now avail­able to view on the InfoQ web­site here. A more offline friendly PDF ver­sion is also avail­able here and from Post­Sharp’s brand new site.

 

Hope you enjoy what we have to say on the topic, and please don’t hes­i­tate to give us your feedbacks!

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Hi, just a quick to say that my talk with .Net Rocks is now avail­able on their web site. In this talk I shared some insights into how F# is used in our stack to help us build the back­end for our social games, specif­i­cally in the areas of:

 

Enjoy!

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To cel­e­brate the arrival of a new year, we have launched a num­ber of new years in Here Be Mon­sters.

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New Tro­phy System

First off, we have intro­duced a new Tro­phy sys­tem into the game which gives you mile­stones to aim for as you’re freely explor­ing the game, not to men­tion a tidy bit of bonus (gold, notes, or in some cases, rare items). You can access the achieve­ments screen via the player pro­file screen and you’ll see a high-level overview of your cur­rent progress.

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Tro­phies are orga­nized into a num­ber of cat­e­gories, each cov­ers an area of game­play, e.g. trap­ping, cook­ing, and so on. Some tro­phies, such as ‘Pretty in Pink’ , requires you to col­lect a num­ber of items, whilst oth­ers might require you to catch a num­ber of mon­sters or jour­ney a cer­tain dis­tance as you travel around the world.

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The tro­phies also vary greatly in dif­fi­culty too, there are tro­phies that require you to catch thou­sands of fish or travel around the world mul­ti­ple times to complete!

Auto­matic Fences

It’s nor­mally a rather painful exer­cise to build fences to dec­o­rate your home­stead because you have to build them one at a time and make sure they’re aligned cor­rectly and fac­ing the right way.

To make life eas­ier for our ded­i­cated dec­o­ra­tors we have intro­duced new ‘auto­matic’ fences which lets you use click and drag to build per­fectly aligned fences that will also bend around the corners.

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New Items

We have added new dec­o­ra­tions so that you have even more options when it comes to cus­tomiz­ing your home­stead to your lik­ing, here’s just some of the new flo­ral decorations:

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And that’s it, plenty of new things to do in the game to keep you busy!

Join Us!

For any­one who’s inter­ested in work­ing in a fast-paced but relaxed envi­ron­ment, we’re actively look­ing for tal­ented back­end (C# and/or F#) and fron­tend (Flash or iOS) devel­op­ers to join our team, feel free to get in touch with me and drop me your CV at theburningmonk@gmail.com.

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