It has been in the works for a long time but we’re excited to announce that Here Be Mon­sters is now offi­cial open for beta!

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The best way I can think of to describe Here Be Mon­ster (HBM) is a genre-bending soft-core MMORPG. It com­bines ele­ments from many pop­u­lar gen­res of social games and gives you a world, based on our own, where you can explore, talk to oth­ers, for­age for food and build traps to catch bad-ass monsters!

Story

Set in medieval time, in a par­al­lel uni­verse where local folk­lores and mon­sters are real (oh yeah, big­foot and were­wolves are real alright!) and live peace­fully with the native inhab­i­tants of the land, that is, until the star­i­ums started falling from the sky..

These warm, pul­sat­ing mete­orites have caused plants to mutate, and mon­sters to become cor­rupted, turn­ing them against those they once lived with peacefully..

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Nobody knows the ori­gin of these star­i­ums and why they started falling, sev­eral rumours are cir­cu­lat­ing amongst the con­spir­acy the­o­rists that the ‘star­ium fall’ sym­bol­ises the rise of a dark power..

For the time being though, the Min­istry of Mon­sters are not tak­ing these rumours too seri­ously and instead, focus­ing on the cap­tur­ing and cur­ing of cor­rupted mon­sters to return them back to their for­mer state of mind.

Badly out­num­bered and under-resourced, the Min­istry is look­ing for new recruits to join their ranks to help trap way­ward monsters.

This is where you come in, as a fresh recruit, you’ll undergo stren­u­ous (don’t worry, it’s not that not bad Winking smile) trap­per train­ings to quickly get you up to speed and equipped with all the knowl­edge and tools you need to start trapping!

Explor­ing

If you room into the world map, you’ll see that it’s full of places (spots and towns) rom the real world where you can travel to.

Some of these are sim­ple spots where you can go and for­age fruit trees, catch but­ter­flies, do a bit of fish­ing or place down your trap to catch what­ever mon­sters that are around the area.

Whilst for­ag­ing fruit trees, occa­sion­ally you might also find seeds which you can take back home and grow in your home­stead so that you can start pro­duc­ing fruits from the com­fort of your own backyard!

All the items that you find in your travel can be used in other ways, e.g. man­gos for­aged from a mango tree can be squeezed into Mango Juice or com­bined with 2 x Chicken Egg and 1 x Sugar into a Mango Bucket which, whilst tastes dis­gust­ing.. is a pow­er­ful bait for Ahool, a giant bat-monkey from the islands of Java.

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There are also a num­ber of towns dot­ted around the world (e.g. Lon­don, Nan­Jing, Musumba, etc.) which are hubs where you can find lots of NPCs (non-playable char­ac­ters) who will give you quests and errands to per­form and occa­sion­ally they will also tell you inter­est­ing back­sto­ries about them­selves and how the star­i­ums have affected their local area.

For now though, only Lon­don is open for visit dur­ing the early Beta, but we’ll open up the other cities and their respec­tive quest lines in the very near future, so stay tuned on our offi­cial fan page for updates!

Farm­ing

Unlike other games which focuses on the farm­ing and resource man­age­ment aspect, the pur­pose of farm­ing in HBM goes far beyond the sim­ple loop of plant –> sell pro­duce –> buy new seeds –> plant. In HBM, the goods that your crops pro­duce is part of a big­ger ecosys­tem where they can be com­bined with other items in the game to make baits for mon­sters, a nice cake for you to eat, or sim­ply sold for some coins.

For any­one who’s famil­iar with games such as Far­mVille or Har­vest Moon, the farm­ing aspect of HBM will look imme­di­ately familiar:

  • there are farm plots for you to plant seeds and grow crops for har­vest­ing after some time
  • you can have ani­mals who pro­duce resources (wool, milk, etc.) periodically
  • there are trees and fruit trees you can chop or har­vest respectively
  • there are rocks which you can mine for stones and rare gems
  • you can build spe­cial resource-producing build­ings (well, bee-hive, etc.) which you can har­vest periodically

Cook­ing

Cook­ing is closely tied to farm­ing and other activ­i­ties in the game, the pro­duce from your crops often act as ingre­di­ents for cook­ing recipes. E.g. to make a BBQ Beef, you first need to grow and har­vest Olives in order to make Olive Oil, but you also need a por­tion of Raw Beef which (unfor­tu­nately..) you only get by grind­ing a Cow in your workshop:

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As another exam­ple, here’s a short video that shows how you can make a Roast Mut­ton in the game:

All and all, the cook­ing mini-game is fun and engag­ing, and depend­ing on the recipe can be chal­leng­ing and require plenty of plan­ning to acquire all the nec­es­sary ingredients!

Trap­ping

Trap­ping is a key part of the game and is closely aligned with the rich sto­ry­line that runs through­out the game.

There are essen­tially three aspects to trapping:

  1. Mon­sters, there are 95 mon­sters in the game right now and as we expand the game there will be many more to come! All the mon­sters are based on local legions and folklores.
  2. Traps
  3. Baits, in order to catch a mon­ster you first need to lure it to your trap, and dif­fer­ent mon­sters have dif­fer­ent pref­er­ences (e.g. gnomes like potato) so whilst you can use just about any­thing as bait you’ll have the most suc­cess attract­ing the mon­ster you’re after when using one of its pre­ferred baits.

Each mon­ster has a set of stats which tells you how pow­er­ful this mon­ster is, each trap also has a set of stats and is usu­ally strong against one or more types of mon­sters (air, land or water).

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Take my hunt for Veg­etable Lamb for instance, one of the most hor­ri­fy­ing mon­sters in exis­tence, I decided to use Fox­gloved Mut­ton as bait in my Tar Pit trap which is very strong against the Veg­etable Lamb.

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So first, I cooked some Fox­gloved Mut­ton using Mut­ton Chops (from my poor lit­tle lamb..) and some Fox­glove which I had painstak­ingly col­lected from all over Europe. Once I had some bait handy, I tele­ported to where I had placed my trap, set my bait and hoped lady luck is smil­ing at me today!

As you can see from the video, I failed at my first attempt, a Shishi had shown up at my trap, which is ill-equipped to deal with it, and took a bite of the bait I had placed for the Veg­etable Lamb…

Such is the life of a trap­per, you do every­thing right and then the wrong mon­ster shows up at your trap! But worry not my friends, it took a cou­ple of attempts but even­tu­ally I was able to lure my tar­get into my trap and cap­ture it!

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I won’t go into too much details in this post but there is much more that goes on behind the scene for trap­ping in terms of the dif­fer­ent types of mon­sters and the rel­a­tive strengths and weak­nesses of each trap, not to men­tion the whole craft­ing aspect of the game which is nec­es­sary to acquire stronger, more pow­er­ful traps that are capa­ble of cap­tur­ing the strongest of monsters.

With that, I hope you’ve enjoyed my intro­duc­tion to Here Be Mon­sters, and I look for­ward to see­ing you in the game!

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In one of the busiest week we’ve had in a while, we’ve got some pretty big announce­ments for you! I’ll start with our truly unique new cas­cad­ing slot for Lucky Gem CasinoBejew­eled Blitz Cas­cades.

The fol­low­ing video will give you a good idea of the flow and pace of this awe­some new slot:

 

Bejew­eled Influence

Why is this game unique? Because it’s not like any other slot, no pay­lines, no scat­ter sym­bols, instead you win when the sym­bols land into pat­terns that match one of the pat­terns from the Bejew­eled Blitz game!

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Like in Bejew­eled Blitz, you can cre­ate an explod­ing Flam­ing Gem which will explode and take out adja­cent sym­bols, cre­at­ing more spaces and there­fore more chance of get­ting a pat­tern in the next cascade.

Occa­sion­ally you’ll also receive a spe­cial Blitz Coin which will slowly fill up the meter on the left, when the meter is full the player will be awarded with a spe­cial gem (one of blaz­ing steed, cat’s eye or phoenix feather) to use in the Bejew­eled Blitz game:

 

Bonus Game

As you build up a sequence of wins (spin, cas­cade, cas­cade, …) the bonus meter on the right hand side of the screen will fill up with each win/cascade win:

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When the bonus meter fills up, the phoenix will fly off and trig­ger the bonus game when the win­ning sequence even­tu­ally comes to an end. If you’re won­der­ing what the bonus game will look like, it’s essen­tially the same as the main game but on a much big­ger grid! Oh, and you only have 45 sec­onds to get as many drops in there as you can.

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Boosts

In addi­tional to the bonus game, there are also three boosts to help you in the main game:

  • Mul­ti­plier Boost – mul­ti­plies any win­ning from the result­ing sequence of free spin (plus any cas­cades) by 3
  • Meter Boost – essen­tially a free spin (plus any cas­cades) but the bonus meter starts at 1 instead of 0.
  • Lock Boost – a free spin which, at the end of the sequence of spins and cas­cades, lets the player ‘lock’ onto one of the sym­bols on the screen and remove all other sym­bols to con­tinue the sequence (see below):

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You start off with 1 of each boost, and after you use each of the boosts it will recharge and become avail­able again after 15 mins. You can also ask your friends to send you addi­tional boosts, and if you have good gam­ing bud­dies as I do Winking smile then you might come back into the game one day to find that you’ve got some hand­some boosts wait­ing for ya!

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This is def­i­nitely the most chal­leng­ing slots machine we have ever built as a com­pany and I’m super proud that it has been devel­oped against our F# slots back­end Smile Come check it out, and let us know what you think!

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We’ve been busy at work the last cou­ple of weeks and I’m proud to tell you that we have some nice improve­ments to Jack­potJoy Slots includ­ing two new slots as well as a revamp of the tour­na­ment feature!

Spell­bound Forest

Spell­bound For­est is a fantasy-themed All Pays slots where match­ing sym­bols on adja­cent lines (or Wild sym­bols) will give you a total of 243 dif­fer­ent ways to win!

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When you land 3 or more Bonus sym­bols any­where on the screen, the multi-stage pick bonus game will com­mence and take you through mag­i­cal won­der­land which at the end will also award you with a mul­ti­plier on any thing you win dur­ing the bonus!

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Dia­mond Fortune

Dia­mond For­tune is a stan­dard 25-line slot, which was launched as part of our Olympics pro­mo­tion when our play­ers col­lec­tively made a stag­ger­ing 800 mil­lion spins dur­ing the sum­mer games!

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It fea­tures a pick bonus game with up to 5 pick stages, if the player man­ages to avoid pick­ing a Col­lect sym­bol and make their way past all 5 secu­rity beams there will also be a mul­ti­plier bonus wait­ing for which can mul­ti­ply their win­nings in the bonus game by up to 4 times!

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New Tour­na­ment Features

Last but not least, we also intro­duced a big revamp of our tour­na­ment fea­ture, intro­duc­ing Fire and Ice mode when you go on a win­ning or los­ing streak. Whilst the player is on fire or on ice they’ll receive bonus for con­tin­u­ing the streak – keep on win­ning whilst on fire or keep los­ing whilst on ice, and the longer the streak goes on for the big­ger the bonus!

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The leader­board on the left will also tell you which player’s cur­rent on fire or on ice.

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Another week, another Thurs­day, another release and another new slot to add to our pla­toon of F#-backed slots game, Plants vs Zom­bies Sum­mer Brains is now live on Lucky Gem Casino!

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Plants vs Zom­bies Sum­mer Brainz

As you can see from the sports sta­dium in the back­ground, this brand new 25-line slot is clearly themed around an upcom­ing global sport­ing event that’ll be hap­pen­ing very close to our office (hint hint!) Winking smile

Besides fea­tur­ing some of your favourite char­ac­ters from the Plants vs Zom­bies game there is also a fun pick bonus game with an excel­lent soundtrack:

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Go on, try it out, and enjoy some SUMMER BRAAAIIINNZZZ!!!!

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Today we released another new slot that runs on our F# slots engine onto Jack­potJoy Slots. This time it’s a Japan­ese themed game with a rather cool bonus game feature Winking smile

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Samu­rai vs Ninja

Samu­rai vs Ninja is a 25-line slot, when you land a Samu­rai sym­bol on the first and a Ninja sym­bol on the last reel, or a Ninja sym­bol on the first and a Samu­rai sym­bol on the last reel it’ll trig­ger the bonus game feature!

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A samu­rai and a ninja will fight in the bonus game and the player is asked to ‘back’ one of the fight­ers. If the player’s cho­sen fighter wins the sub­se­quent fight then the player will receive a bonus in their cho­sen bonus game.

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If the player had cho­sen the ninja then the player will go into a pick bonus game after the fight:

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On the other hand, if the player had cho­sen the samu­rai then the player will go into the free spins mode instead. Dur­ing the free spins fea­ture the samu­rai will ran­domly slash through the reels and the slashed reels will turn into a col­umn of wild symbols.

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So the only ques­tion remains, who would you back in a fight!?!?

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