Yan Cui
I help clients go faster for less using serverless technologies.
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After more than a month’s work we’re finally in a position to put Bingo.Net into public beta!! Come join in the fun at:
Go on, try it out, let us know what you think, your feedbacks are much appreciated! :-D Oh, and if you see any bugs in the game, be sure to let me know so we can fix them!
What is it?
It is a multi-platform, synchronous multi-player Bingo game, currently only available on Facebook, but other platforms such as MySpace will be supported soon!
About the game
Once you are in the game, you’ll have a number of game rooms which you can join, some of which are locked until you have played a certain number of games. Each room has an associated ticket cost, in the more expensive rooms we will also run a progressive jackpot which is seeded and incremented after each game until someone is lucky enough to win the Bingo within a certain number of balls suitable for the current pattern!
Each game is assigned a Pattern, and balls are called out every couple of seconds, and to win the Bingo, you need all the numbers on your Bingo card which are part of the pattern to be called.
Right now, we only support the standard 75-ball Bingo game, and a game ends as soon as there is a winner in the game. There can be multiple winners in one game if more than one player wins Bingo on the same ball, the winnings (game jackpot + progressive jackpot) will be shared equally amongst the winners.
Bingo cards can be purchased in strips of 6, your Bingo cards are daubed automatically, and sorted by the number of numbers you have ‘to go’ on the card.
Here are some in-game screenshots:
Welcome Screen | Lobby Screen |
Game Screen | Waiting/Chat Screen |
Winners Popup | Awards Screen |
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