Games

Modelling game economy with Neo4j

In Here Be Mon­sters, we have a MMORPG that is con­­tent-heavy with over: 5000 items 800 recipes 500 loca­tions 1500 quests and since the con­tents are high­ly con­nect­ed, it makes bal­anc­ing the game a rather inter­est­ing and chal­leng­ing prob­lem for our small team behind the project. The Chal­lenge Con­sid­er a sim­ple exam­ple involv­ing the Cam­ou­flage …

Mod­el­ling game econ­o­my with Neo4jRead More »

Red-White Push – Continuous Delivery at Gamesys Social

Nowa­days you see plen­ty of sto­ries about Con­tin­u­ous Inte­gra­tion, Con­tin­u­ous Deliv­ery and Con­tin­u­ous Deploy­ment on the web, and it’s great to see that the indus­try is mov­ing in this direc­tion, with more and more focus on automa­tion rather than hir­ing humans to do a job that machines are so much bet­ter at. But, most of …

Red-White Push – Con­tin­u­ous Deliv­ery at Gamesys SocialRead More »

Here Be Monsters – Message broker that links all things

In our MMORPG title Here Be Mon­sters, we offer the play­ers a vir­tu­al world to explore where they can vis­it towns and spots; for­age fruits and gath­er insects and flow­ers; tend to farms and ani­mals in their home­steads; make in-game bud­dies and help each oth­er out; craft new items using things they find in their …

Here Be Mon­sters – Mes­sage bro­ker that links all thingsRead More »

Run Taotie Run – new Here Be Monsteres mini-game made with Dart and StageXL

Using StageXL and Dart, I built anoth­er mini-game themed around our MMORPG Here Be Mon­sters this week. The game fol­lows a pack of Taotie mon­sters, which is a type of spir­it mon­ster cre­at­ed when a ghost with immense hunger pos­sess­es a Chi­nese pot. Taotie orig­i­nates from Chi­nese folk­lores and is one of many mon­sters that …

Run Taotie Run – new Here Be Mon­steres mini-game made with Dart and StageXLRead More »

Whack A Meng – new Here Be Monsters mini-game made with Dart and StageXL

Hot on the heels of mak­ing my first game with Dart and StageXL at the Lon­don Game­Craft 2013, I decid­ed to strike whilst the iron’s hot and make a mini-game fea­tur­ing char­ac­ters from our MMORPG Here Be Mon­sters.   The result, is a whack-a-mole style game where the antag­o­nist is ‘Meng the Ter­ri­ble’ from the …

Whack A Meng – new Here Be Mon­sters mini-game made with Dart and StageXLRead More »

London GameCraft 2013 – Agents of P.R.I.S.M

After an 11-hour marathon ses­sion at the Lon­don Game­Craft event yes­ter­day, I am very proud to say that my team’s entry – Agents of P.R.I.S.M was award­ed with the MOST INTERESTING INTERPRETATION OF THE THEME award for the theme of the day – Impact of P.R.I.S.M. It was a great day out for the guys …

Lon­don Game­Craft 2013 – Agents of P.R.I.S.MRead More »

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