Recording for my F# in Social Gaming talk at CodeMesh is up

Yan Cui

I help clients go faster for less using serverless technologies.

I gave a talk about our use of F# at last year’s CodeMesh event, and the recording is now up on Vimeo.

Yan Cui – F# in Social Gaming from Erlang Solutions on Vimeo.

 

You can also find the slides for the talk up on SlideShare:

 


Whenever you’re ready, here are 3 ways I can help you:

  1. Production-Ready Serverless: Join 20+ AWS Heroes & Community Builders and 1000+ other students in levelling up your serverless game.
  2. Consulting: If you want to improve feature velocity, reduce costs, and make your systems more scalable, secure, and resilient, then let’s work together and make it happen.
  3. Join my FREE Community on Skool, where you can ask for help, share your success stories and hang out with me and other like-minded people without all the negativity from social media.

 

1 thought on “Recording for my F# in Social Gaming talk at CodeMesh is up”

  1. Pingback: F# Weekly #7, 2014 | Sergey Tihon's Blog

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