Here Be Monsters

Modelling game economy with Neo4j

In Here Be Mon­sters, we have a MMORPG that is con­­tent-heavy with over: 5000 items 800 recipes 500 loca­tions 1500 quests and since the con­tents are high­ly con­nect­ed, it makes bal­anc­ing the game a rather inter­est­ing and chal­leng­ing prob­lem for our small team behind the project. The Chal­lenge Con­sid­er a sim­ple exam­ple involv­ing the Cam­ou­flage …

Mod­el­ling game econ­o­my with Neo4jRead More »

F# – genetic algorithms to help you catch monsters

The mon­ster trap­ping mechan­ics in Here Be Mon­sters is fair­ly straight for­ward: Mon­sters have a type and a set of stats – Strength, Speed and IQ They have a rar­i­ty val­ue which deter­mines the like­li­hood of an encounter They have a set of baits they like, which can increase the like­li­hood of an encounter Traps …

F# – genet­ic algo­rithms to help you catch mon­stersRead More »

Red-White Push – Continuous Delivery at Gamesys Social

Nowa­days you see plen­ty of sto­ries about Con­tin­u­ous Inte­gra­tion, Con­tin­u­ous Deliv­ery and Con­tin­u­ous Deploy­ment on the web, and it’s great to see that the indus­try is mov­ing in this direc­tion, with more and more focus on automa­tion rather than hir­ing humans to do a job that machines are so much bet­ter at. But, most of …

Red-White Push – Con­tin­u­ous Deliv­ery at Gamesys SocialRead More »

Here Be Monsters – Message broker that links all things

In our MMORPG title Here Be Mon­sters, we offer the play­ers a vir­tu­al world to explore where they can vis­it towns and spots; for­age fruits and gath­er insects and flow­ers; tend to farms and ani­mals in their home­steads; make in-game bud­dies and help each oth­er out; craft new items using things they find in their …

Here Be Mon­sters – Mes­sage bro­ker that links all thingsRead More »

AOP – A story of how we localized a MMORPG with minimal effort

In Here Be Mon­sters*, we have a sto­ry-dri­ven, episod­ic MMORPG that has over 3500 items and 1500 quests, and with more text than the first three Har­ry Pot­ter books com­bined – so it rep­re­sent­ed a fair­ly siz­able chal­lenge when we made the deci­sion to local­ize the whole game!   The Chal­lenge From a tech­ni­cal point …

AOP – A sto­ry of how we local­ized a MMORPG with min­i­mal effortRead More »

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.