Whack A Meng – new Here Be Monsters mini-game made with Dart and StageXL

Yan Cui

I help clients go faster for less using serverless technologies.

Hot on the heels of making my first game with Dart and StageXL at the London GameCraft 2013, I decided to strike whilst the iron’s hot and make a mini-game featuring characters from our MMORPG Here Be Monsters.

 

The result, is a whack-a-mole style game where the antagonist is ‘Meng the Terrible’ from the on-going Nanjing storyline in the world of Here Be Monsters.

Your task is simple, just whack him whenever you see him poke his head out of the rabbit holes!

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To progress through the levels, you need to whack Meng enough times before the time runs out, and in later levels NPCs (other monsters from the world of Here Be Monsters) will pass by the rabbit holes. If you intentionally or accidentally end up whacking the NPCs they’ll no only show you their displeasure but also deduct your current score!

Screenshot1 Screenshot5

 

To show their support for your quest to vanquish the evil doers in their world, the NPCs will give you some words of encouragement at the end of each level depending on if you were able to accomplish your target.

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Whilst by far not my strong suit, I have thoroughly enjoyed the asset production aspect of making this game. Whilst I’m still very much a beginner and learning plenty about Dart and StageXL, I have been pretty impressed by how productive they allow me to be in putting this game together so quickly on my own.

 

Links

Play the Game

Source Code


 

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2 thoughts on “Whack A Meng – new Here Be Monsters mini-game made with Dart and StageXL”

  1. Hi!

    I’m the author of the StageXL library and i think your game is awesome! I looked at the source code and you did a really great job. Let me know if you have feature requests or comments for the library. Keep up the good work, looking forward to see more games from you :)

    All the best,
    Bernhard

  2. @Bernhard

    Thanks for the compliment :-) I really enjoyed working with StageXL so far and found it really easy to pick up and become productive with even for someone like myself who’s not from a Flash/front-end background.

    Keep up the good work!

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