Bingo.Net Public Beta!

You can become a serverless blackbelt. Enrol to my 4-week online workshop Production-Ready Serverless and gain hands-on experience building something from scratch using serverless technologies. At the end of the workshop, you should have a broader view of the challenges you will face as your serverless architecture matures and expands. You should also have a firm grasp on when serverless is a good fit for your system as well as common pitfalls you need to avoid. Sign up now and get 15% discount with the code yanprs15!

After more than a month’s work we’re finally in a position to put Bingo.Net into public beta!! Come join in the fun at:

http://apps.facebook.com/ilovebingo

Go on, try it out, let us know what you think, your feedbacks are much appreciated! :-D Oh, and if you see any bugs in the game, be sure to let me know so we can fix them!

What is it?

It is a multi-platform, synchronous multi-player Bingo game, currently only available on Facebook, but other platforms such as MySpace will be supported soon!

About the game

Once you are in the game, you’ll have a number of game rooms which you can join, some of which are locked until you have played a certain number of games. Each room has an associated ticket cost, in the more expensive rooms we will also run a progressive jackpot which is seeded and incremented after each game until someone is lucky enough to win the Bingo within a certain number of balls suitable for the current pattern!

Each game is assigned a Pattern, and balls are called out every couple of seconds, and to win the Bingo, you need all the numbers on your Bingo card which are part of the pattern to be called.

Right now, we only support the standard 75-ball Bingo game, and a game ends as soon as there is a winner in the game. There can be multiple winners in one game if more than one player wins Bingo on the same ball, the winnings (game jackpot + progressive jackpot) will be shared equally amongst the winners.

Bingo cards can be purchased in strips of 6, your Bingo cards are daubed automatically, and sorted by the number of numbers you have ‘to go’ on the card.

Here are some in-game screenshots:

Welcome Screen Lobby Screen
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Game Screen Waiting/Chat Screen
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Winners Popup Awards Screen
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Hi, I’m Yan. I’m an AWS Serverless Hero and I help companies go faster for less by adopting serverless technologies successfully.

Are you struggling with serverless or need guidance on best practices? Do you want someone to review your architecture and help you avoid costly mistakes down the line? Whatever the case, I’m here to help.

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Skill up your serverless game with this hands-on workshop.

My 4-week Production-Ready Serverless online workshop is back!

This course takes you through building a production-ready serverless web application from testing, deployment, security, all the way through to observability. The motivation for this course is to give you hands-on experience building something with serverless technologies while giving you a broader view of the challenges you will face as the architecture matures and expands.

We will start at the basics and give you a firm introduction to Lambda and all the relevant concepts and service features (including the latest announcements in 2020). And then gradually ramping up and cover a wide array of topics such as API security, testing strategies, CI/CD, secret management, and operational best practices for monitoring and troubleshooting.

If you enrol now you can also get 15% OFF with the promo code “yanprs15”.

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Check out my new podcast Real-World Serverless where I talk with engineers who are building amazing things with serverless technologies and discuss the real-world use cases and challenges they face. If you’re interested in what people are actually doing with serverless and what it’s really like to be working with serverless day-to-day, then this is the podcast for you.


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