Make flame with Elm

A friend of mine, Roger Engelber, pointed me to a nice article  on doing functional programming in Lua. The article detailed the steps to generate a flame like effects using a simple particle system.

Of course, it naturally lead to me trying to do the same in Elm!

 

To translate the approach was really straight forward, though there are some minor differences, e.g. alpha values in Elm are between 0 to 1 but 0 to 255 in Lua.

 

The code is available on github, feel free to poke around.

Here are two variations in action:

 

Links

Source code

Live demo 1

Live demo 2

Live demo 3

Live demo 4

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Yan Cui

I’m an AWS Serverless Hero and the author of Production-Ready Serverless. I have run production workload at scale in AWS for nearly 10 years and I have been an architect or principal engineer with a variety of industries ranging from banking, e-commerce, sports streaming to mobile gaming. I currently work as an independent consultant focused on AWS and serverless.

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