Threading

Threading – understanding the volatile modifier in C#

Whilst working on Bingo.Net I have come across a number of concurrency issues which must be fairly common in synchronous multiplayer games. During my attempts to overcome these obstacles I came across the volatile modifier in C# which at first glance looked like a silverbullet for all concurrency problems, but under closer inspection it more …

Threading – understanding the volatile modifier in C# Read More »

Threading – Using ReaderWriterLockSlim

When dealing with concurrency/threading issues in .Net, the normal approach is to use lock() to lock a dedicated sync object like this: This is an efficient, simple and well proven way to get thread-safety in .Net and is probably all you’ll ever need in your project. However, as this approach ensures only one thread can …

Threading – Using ReaderWriterLockSlim Read More »

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close