Building an MMORPG

Yan Cui

I help clients go faster for less using serverless technologies.

Hi, just a quick note to say that recordings of my talk with Community for F# is now available.

In this session, I shared some of our experiences of building a successful MMORPG for a social audience and insights into some of the technical challenges that my team has had to overcome along the way.

 

 

How you enjoy them!

Whenever you’re ready, here are 3 ways I can help you:

  1. Production-Ready Serverless: Join 20+ AWS Heroes & Community Builders and 1000+ other students in levelling up your serverless game. This is your one-stop shop for quickly levelling up your serverless skills.
  2. I help clients launch product ideas, improve their development processes and upskill their teams. If you’d like to work together, then let’s get in touch.
  3. Join my community on Discord, ask questions, and join the discussion on all things AWS and Serverless.

1 thought on “Building an MMORPG”

  1. Pingback: F# Weekly #20 2013 | Sergey Tihon's Blog

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