Hello, just a quick note to say that I’m doing a webinar with the PostSharp folks on a technique my team developed whilst working on Here Be Monsters (a MMORPG that had more text than the first 3 Harry Porter books combined) which allowed us to localise the whole game with a handful of lines of code and an hour’s worth of work.
The webinar will be held at 12:00 EST / 17:00 GMT on Tuesday 15th November, and you can register for the webinar here.
In the webinar, I’ll cover:
- common practices of localization
- challenges and problems these common approaches
- how to rethink the localization problem as an automatable implementation pattern
- pattern automation with PostSharp