I haven’t been able to stop playing around with my Myo armband since I got my hands on it this week. In truth it’s ruined a few of my plans for the weekend, but boy it’s been fun trying to get the Myo working with various apps and games.
Elm has also piqued my interest lately, so what better way to play with the Myo than to build a game in Elm that is best played using gestures? And along comes Thunder Cow, a light-hearted game where you use the fist and fingersSpread postures to start and stop a moving arrow. The goal is to time your release so that the arrow stops in the red zone.
I specialise in rapidly transitioning teams to serverless and building production-ready services on AWS.
Are you struggling with serverless or need guidance on best practices? Do you want someone to review your architecture and help you avoid costly mistakes down the line? Whatever the case, I’m here to help.
Check out my new course, Complete Guide to AWS Step Functions. In this course, we’ll cover everything you need to know to use AWS Step Functions service effectively. Including basic concepts, HTTP and event triggers, activities, callbacks, nested workflows, design patterns and best practices.
Here is a complete list of all my posts on serverless and AWS Lambda. In the meantime, here are a few of my most popular blog posts.
- Lambda optimization tip – enable HTTP keep-alive
- You are thinking about serverless costs all wrong
- Many faced threats to Serverless security
- We can do better than percentile latencies
- I’m afraid you’re thinking about AWS Lambda cold starts all wrong
- Yubl’s road to Serverless
- AWS Lambda – should you have few monolithic functions or many single-purposed functions?
- AWS Lambda – compare coldstart time with different languages, memory and code sizes
- Guys, we’re doing pagination wrong