Programming

Threading – understanding the volatile modifier in C#

Whilst working on Bingo.Net I have come across a number of concurrency issues which must be fairly common in synchronous multiplayer games. During my attempts to overcome these obstacles I came across the volatile modifier in C# which at first glance looked like a silverbullet for all concurrency problems, but under closer inspection it more …

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.Net Tips – use DebuggerStepThrough attribute

When debugging your application, don’t you just get annoyed that pressing F11 keep taking you into the get method of the properties (auto-properties excluded!) passed into the method rather than the method you want to step into? I use auto-properties wherever possible because they’re syntactically cleaner and have less maintenance overhead, and I have the …

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