Check out my new course Learn you some Lambda best practice for great good! and learn the best practices for performance, cost, security, resilience, observability and scalability.
Like many other games on Facebook, the economy in SuperFunTown revolves around two types of currencies:
- Coins – the common currency needed to purchase most items in the game, earned by collecting rent from residential units and profit from goods sold at shops and factories.
- Cash – the rare currency needed to purchase special items (the really cool stuff!), you earn 1 cash every time you level up.
Whilst there’s no real way to earn cash quickly besides buying them with real money or taking up one of the SuperRewards offers, you can earn coins quickly with some careful planning and dedication!
Build Shops and Factories!
Whilst you do get coins from residential units, the amount and frequency of the collections WILL NOT be able to sustain a steady growth by the time you are level 6!!
Early on in the game, it’s easy to fall prey to your own temptation to just build residential units to help you level up quickly. What you don’t realise is that the only reason you’re able to afford the growth in the first few levels is the bonus coins/cash you earn from levelling up, but your newfound wealth will disappear quickly and you will soon struggle to afford anything at all if you spent all your coins on residential units.
It’s important that you invest in Shops and Factories early on in the game and continue that investment because as you level up the cost of items goes north too. However, as the space in your town is limited and you still need to build residential units, you need to find a balance that works for you. How many shops/factories you need will be influenced by what you are able to build and how profitable they are, but a good general rule of thumb is:
use at least 40% of the available spaces in your town on shops and factories
Stock Options Explained
As you know, each shop/factory has at least 3 types of goods it’s able to stock and each type of goods takes a certain amount of time (see table below) for them to be sold out before you can collect the profits. Depending on how often you are able to play, you should choose the right type of goods to stock in your commercial units so that ideally you’d be able to collect and restock as soon as they become available.
|Time||Cost to Stock||Return|
|5 Minutes||Cheapest||3 times of cost|
|3 Hours||> 5 Minutes||2.5 times of cost|
|8 Hours||> 3 Hours||2.5 times of cost|
|24 Hours||> 8 Hours||2.5 times of cost|
|2 Days||> 24 Hours||Varies|
|3 Days||Most Expensive||1.2 times of cost|
In terms of returns per hour of continuous play, the shorter options ALWAYS perform better but at the same time require you to invest more time into the game. This makes the 5 minutes stock options the best choice to go for when you want to earn coins quickly and don’t mind coming back to collect and restock every 5 minutes or so.
Also, as you can see the 3 Days options don’t offer much in terms of profit and given that all the 2 Days stocks are available for collection for a whole day before they turn into rubbish I usually don’t bother with the 3 Days options.
In the build window you can see the longest stock option available and the max amount you can collect from each shop or factory, in general the higher the max collection amount the more profitable the commercial unit is. Take the ‘Coffee Shop‘ and ‘Dive Bar‘ for example:
The ‘Dive Bar‘ costs twice as much to build but also yields twice the return on all but the 5 minutes stock options, making it a more profitable unit to build.
Another important aspect to consider when making a choice on what commercial unit to build is the size of the unit. Take ‘The Diner‘ and ‘Dive Bar‘ for example:
On paper, they are nearly identical in terms of earning power and ‘The Diner‘ costs slightly less, making it the better unit. However, it takes up 1.5 times as much space (see left) in your town as the ‘Dive Bar‘, so it’s actually less profitable on a per square basis and therefore reduces the overall earning potential of your town.
The earning per square is particularly important early on in the game as spaces are likely to be limited until you can afford to extend your town.
For the same reason, factories are not very good units for making coins as they take up far more spaces than shops but don’t offer a proportionally larger return.
In the early parts of the game, you should focus on building shops and avoid factories, here are some good shops to build:
Dive Bar, 50 Cent Candy, Music Store, Florist, Pizza Palace
Once you are able to build it, you should stock on a couple of Shoe Shop and Romantic Hotel as they are two of the best commercial units available in the game at this point!
Besides the units themselves, time is the most precious commodity in the game so don’t waste it! Use the 3 hours stocks if you can come back and collect in 3 hours time, you’d earn more in 8 hours than you would with the 8 hours stocks. Except the last time you stock before you go to bed (which everyone needs at least 6 hours a night!), use the 8 hours stocks so your shops continue to make your money whilst you sleep!
Lastly, don’t forget to hire your friends to work in your newly built shops to get 10% bonus on them, and encourage your friends to donut your shops (for another 10% bonus!) by sending a few donuts their way!
That’s it from me for now, good luck building!
Other Parts in the SuperFunTown Guide:
I specialise in rapidly transitioning teams to serverless and building production-ready services on AWS.
Are you struggling with serverless or need guidance on best practices? Do you want someone to review your architecture and help you avoid costly mistakes down the line? Whatever the case, I’m here to help.
Check out my new course, Learn you some Lambda best practice for great good! In this course, you will learn best practices for working with AWS Lambda in terms of performance, cost, security, scalability, resilience and observability. Enrol now and enjoy a special preorder price of £9.99 (~$13).
Are you working with Serverless and looking for expert training to level-up your skills? Or are you looking for a solid foundation to start from? Look no further, register for my Production-Ready Serverless workshop to learn how to build production-grade Serverless applications!
Here is a complete list of all my posts on serverless and AWS Lambda. In the meantime, here are a few of my most popular blog posts.
- Lambda optimization tip – enable HTTP keep-alive
- You are thinking about serverless costs all wrong
- Many faced threats to Serverless security
- We can do better than percentile latencies
- I’m afraid you’re thinking about AWS Lambda cold starts all wrong
- Yubl’s road to Serverless
- AWS Lambda – should you have few monolithic functions or many single-purposed functions?
- AWS Lambda – compare coldstart time with different languages, memory and code sizes
- Guys, we’re doing pagination wrong