Programming

What does this F# code look like in Erlang – Part 1 of N

Brushing up on Erlang again having spent so much time with F# since I last looked at Erlang, it’s startling how much parallels I see between the two languages in terms of features and syntax, and I’m sure it’s no coincidence To help myself and other F# programmers who’re curious about Erlang get started more …

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99.9999999% up time!

Just finished watching a good video by Bryan Hunter titled Erlang for C# Developers where he told a great story about the first project Erlang was used in inside Ericson and how they managed a Nine Nines uptime with that project. For anyone who’s wondering what ‘Nine Nines’ means, it means the service is available …

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Takeaways from Gael Fraiteur’s multithreading talk

After watching Gael’s recent SkillsMatter talk on multithreading I’ve put together some notes from a very educational talk:   Hardware Cache Hierarchy Four levels of cache L1 (per core) – typically used for instructions L2 (per core) L3 (per die) DRAM (all processors) Data can be cached in multiple caches, and synchronization happens through an …

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Wealthy Whale is live!

I’m proud to announce that we have released another new slot – Wealthy Whale – to JackpotJoy Slots, it is also the first All Pays slots we have implemented on our F# slots engine! In an All Pays slot, there are no ‘pay lines’, instead, any matching symbol (or Wild symbol) that appears on adjacent …

Wealthy Whale is live! Read More »

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