Run Taotie Run – new Here Be Monsteres mini-game made with Dart and StageXL

Using StageXL and Dart, I built another mini-game themed around our MMORPG Here Be Monsters this week. The game follows a pack of Taotie monsters, which is a type of spirit monster created when a ghost with immense hunger possesses a Chinese pot. Taotie originates from Chinese folklores and is one of many monsters that …

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Dart – implementing the Singleton pattern with factory constructors

In Dart there is an interesting language feature called ‘Factory Constructors’, which effectively allows you to override the default behaviour when using the new keyword – instead of always creating a new instance the factory constructor is merely required to return an instance of the class, the difference is important. Factory constructors allow you to …

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Mostly Erlang episode 13

I was recently invited to chat to the Mostly Erlang podcast about F#, with co-host Bryan Hunter, Fred Hebert (author of the excellent Learn You Some Erlang for Great Good!) and fellow F# addict Phil Trelford (author of many popular F# libraries such as TickSpec, Mini Rx and Foq). It’s always nice to talk about …

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Whack A Meng – new Here Be Monsters mini-game made with Dart and StageXL

Hot on the heels of making my first game with Dart and StageXL at the London GameCraft 2013, I decided to strike whilst the iron’s hot and make a mini-game featuring characters from our MMORPG Here Be Monsters.   The result, is a whack-a-mole style game where the antagonist is ‘Meng the Terrible’ from the …

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