Slides and videos for my Oredev talks on Neo4j and APL
Hello, here are the recordings of my two talks at Oredev with accompanying slides. Modelling game economy with neo4j Oredev from Yan Cui Fear and loathing with APL (oredev) from Yan Cui
Hello, here are the recordings of my two talks at Oredev with accompanying slides. Modelling game economy with neo4j Oredev from Yan Cui Fear and loathing with APL (oredev) from Yan Cui
With the accompanying post, and slides for the talk: Modelling game economy with Neo4j from Yan Cui
The video and interactive transcript is also available on InfoQ’s page here.
In Here Be Monsters, we have a MMORPG that is content-heavy with over: 5000 items 800 recipes 500 locations 1500 quests and since the contents are highly connected, it makes balancing the game a rather interesting and challenging problem for our small team behind the project. The Challenge Consider a simple example involving the Camouflage …
Modelling game economy with Neo4j from Yan Cui
Here are the slides for my talks at CodeMesh, BuildStuff and Fby this year, enjoy! Modelling game economy with Neo4j from Yan Cui Learn you to tame complex APIs with F#-powered DSLs from Yan Cui
Winter is upon us, but so is an exciting part of the year when lots of good tech conferences are happening all over the place! CodeMesh was awesome We had a great time at CodeMesh again this year, and enjoyed some amazing sessions from some of the best people in the industry. Don’t worry …
I love this part of the year, there are great conferences happening between now and Feb, and I’m honoured to have been accepted as speaker to some of these amazing events. Code Mesh (London) Nov 4th-5th Build Stuff (Vilnius) Nov 19th-21st I’ll be talking about how we used Neo4j to model the in-game economy …
Hello! Just to quick shout to say that the slides for my Neo4j talk tonight on modelling and balancing an in-game economy using Neo4j is now available on Slideshare: Modelling Game Economy with Neo4j from Yan Cui You can also watch the recording of the talk on SkillsMatter here. Oh, and did I …
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