Modelling game economy with Neo4j

In Here Be Mon­sters, we have a MMORPG that is con­­tent-heavy with over: 5000 items 800 recipes 500 loca­tions 1500 quests and since the con­tents are high­ly con­nect­ed, it makes bal­anc­ing the game a rather inter­est­ing and chal­leng­ing prob­lem for our small team behind the project. The Chal­lenge Con­sid­er a sim­ple exam­ple involv­ing the Cam­ou­flage …

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Upcoming speaking engagements

I love this part of the year, there are great con­fer­ences hap­pen­ing between now and Feb, and I’m hon­oured to have been accept­ed as speak­er to some of these amaz­ing events.   Code Mesh (Lon­don) Nov 4th-5th Build Stuff (Vil­nius) Nov 19th-21st I’ll be talk­ing about how we used Neo4j to mod­el the in-game econ­o­my …

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Modelling Game Economy using Neo4j

Hel­lo! Just to quick shout to say that the slides for my Neo4j talk tonight on mod­el­ling and bal­anc­ing an in-game econ­o­my using Neo4j is now avail­able on Slideshare: Mod­el­ling Game Econ­o­my with Neo4j from Yan Cui   You can also watch the record­ing of the talk on Skills­Mat­ter here.   Oh, and did I …

Mod­el­ling Game Econ­o­my using Neo4jRead More »

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