Binary and Json benchmarks updated

DISCLAIMER : as always, you should bench­mark against your pay­load and use case, the bench­mark num­bers I have pro­duced here is unlikely to be rep­re­sen­ta­tive of your use cases and nei­ther is any­body else’s bench­mark numbers. You can use the sim­ple test har­ness I cre­ated and see these exam­ple code to bench­mark against your par­tic­u­lar …

Binary and Json benchmarks updated Read More »

Metricano – simplifying application monitoring

On application monitoring In the Gamesys social team, our view on application monitoring is such that anything that runs in production needs to be monitored extensively all the time – every service entry point, IO operations or CPU intensive tasks. Sure, it comes at the cost of a few CPU cycles which might mean that …

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JSON serializers benchmarks updated

DISCLAIMER : as always, you should bench­mark against your pay­load and use case, the bench­mark num­bers I have pro­duced here is unlikely to be rep­re­sen­ta­tive of your use cases and nei­ther is any­body else’s bench­mark numbers. You can use the sim­ple test har­ness I cre­ated and see these exam­ple code to bench­mark against your par­tic­u­lar …

JSON serializers benchmarks updated Read More »

Here Be Monsters – Message broker that links all things

In our MMORPG title Here Be Monsters, we offer the players a virtual world to explore where they can visit towns and spots; forage fruits and gather insects and flowers; tend to farms and animals in their homesteads; make in-game buddies and help each other out; craft new items using things they find in their …

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Elm – functional reactive dreams + missile command

I saw this tweet on my timeline the other day.. which reminded me again to look at Elm and I’ve spend the last week or so getting myself immersed with this wonderful little language built around the idea of functional reactive programming. My first impressions of Elm so far have been very positive, there are …

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