Slides and videos for my Oredev talks on Neo4j and APL
Hello, here are the recordings of my two talks at Oredev with accompanying slides. Modelling game economy with neo4j Oredev from Yan Cui Fear and loathing with APL (oredev) from Yan Cui
Hello, here are the recordings of my two talks at Oredev with accompanying slides. Modelling game economy with neo4j Oredev from Yan Cui Fear and loathing with APL (oredev) from Yan Cui
In Here Be Monsters, we have a MMORPG that is content-heavy with over: 5000 items 800 recipes 500 locations 1500 quests and since the contents are highly connected, it makes balancing the game a rather interesting and challenging problem for our small team behind the project. The Challenge Consider a simple example involving the Camouflage …
Nowadays you see plenty of stories about Continuous Integration, Continuous Delivery and Continuous Deployment on the web, and it’s great to see that the industry is moving in this direction, with more and more focus on automation rather than hiring humans to do a job that machines are so much better at. But, most of …
Red-White Push – Continuous Delivery at Gamesys Social Read More »
In our MMORPG title Here Be Monsters, we offer the players a virtual world to explore where they can visit towns and spots; forage fruits and gather insects and flowers; tend to farms and animals in their homesteads; make in-game buddies and help each other out; craft new items using things they find in their …
Here Be Monsters – Message broker that links all things Read More »
I gave a talk about our use of F# at last year’s CodeMesh event, and the recording is now up on Vimeo. Yan Cui – F# in Social Gaming from Erlang Solutions on Vimeo. You can also find the slides for the talk up on SlideShare: F# in social gaming from Yan Cui
…when Here Be Monsters players are up to their old tricks again! Here’s a selection of their work:
Using StageXL and Dart, I built another mini-game themed around our MMORPG Here Be Monsters this week. The game follows a pack of Taotie monsters, which is a type of spirit monster created when a ghost with immense hunger possesses a Chinese pot. Taotie originates from Chinese folklores and is one of many monsters that …
Run Taotie Run – new Here Be Monsteres mini-game made with Dart and StageXL Read More »
Hot on the heels of making my first game with Dart and StageXL at the London GameCraft 2013, I decided to strike whilst the iron’s hot and make a mini-game featuring characters from our MMORPG Here Be Monsters. The result, is a whack-a-mole style game where the antagonist is ‘Meng the Terrible’ from the …
Whack A Meng – new Here Be Monsters mini-game made with Dart and StageXL Read More »
..are turned into an in-game character by your game designers!!! Thanks guys!
After an 11-hour marathon session at the London GameCraft event yesterday, I am very proud to say that my team’s entry – Agents of P.R.I.S.M was awarded with the MOST INTERESTING INTERPRETATION OF THE THEME award for the theme of the day – Impact of P.R.I.S.M. It was a great day out for the guys …
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