Here Be Monsters

AOP – A story of how we localized a MMORPG with minimal effort

In Here Be Monsters*, we have a story-driven, episodic MMORPG that has over 3500 items and 1500 quests, and with more text than the first three Harry Potter books combined – so it represented a fairly sizable challenge when we made the decision to localize the whole game!   The Challenge From a technical point …

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Run Taotie Run – new Here Be Monsteres mini-game made with Dart and StageXL

Using StageXL and Dart, I built another mini-game themed around our MMORPG Here Be Monsters this week. The game follows a pack of Taotie monsters, which is a type of spirit monster created when a ghost with immense hunger possesses a Chinese pot. Taotie originates from Chinese folklores and is one of many monsters that …

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Whack A Meng – new Here Be Monsters mini-game made with Dart and StageXL

Hot on the heels of making my first game with Dart and StageXL at the London GameCraft 2013, I decided to strike whilst the iron’s hot and make a mini-game featuring characters from our MMORPG Here Be Monsters.   The result, is a whack-a-mole style game where the antagonist is ‘Meng the Terrible’ from the …

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Building an MMORPG

Hi, just a quick note to say that recordings of my talk with Community for F# is now available. In this session, I shared some of our experiences of building a successful MMORPG for a social audience and insights into some of the technical challenges that my team has had to overcome along the way. …

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