Slides and videos for my Oredev talks on Neo4j and APL
Hello, here are the recordings of my two talks at Oredev with accompanying slides. Modelling game economy with neo4j Oredev from Yan Cui Fear and loathing with APL (oredev) from Yan Cui
Hello, here are the recordings of my two talks at Oredev with accompanying slides. Modelling game economy with neo4j Oredev from Yan Cui Fear and loathing with APL (oredev) from Yan Cui
Hello, The slides and recording of my webinar on Tuesday is now live, thanks to the folks at PostSharp for the quick turnaround! Simplify Localization with Design Pattern Automation from Yan Cui
With the accompanying post, and slides for the talk: Modelling game economy with Neo4j from Yan Cui
In Here Be Monsters, we have a MMORPG that is content-heavy with over: 5000 items 800 recipes 500 locations 1500 quests and since the contents are highly connected, it makes balancing the game a rather interesting and challenging problem for our small team behind the project. The Challenge Consider a simple example involving the Camouflage …
Modelling game economy with Neo4j from Yan Cui
The monster trapping mechanics in Here Be Monsters is fairly straight forward: Monsters have a type and a set of stats – Strength, Speed and IQ They have a rarity value which determines the likelihood of an encounter They have a set of baits they like, which can increase the likelihood of an encounter Traps …
F# – genetic algorithms to help you catch monsters Read More »
Nowadays you see plenty of stories about Continuous Integration, Continuous Delivery and Continuous Deployment on the web, and it’s great to see that the industry is moving in this direction, with more and more focus on automation rather than hiring humans to do a job that machines are so much better at. But, most of …
Red-White Push – Continuous Delivery at Gamesys Social Read More »
In our MMORPG title Here Be Monsters, we offer the players a virtual world to explore where they can visit towns and spots; forage fruits and gather insects and flowers; tend to farms and animals in their homesteads; make in-game buddies and help each other out; craft new items using things they find in their …
Here Be Monsters – Message broker that links all things Read More »
In Here Be Monsters*, we have a story-driven, episodic MMORPG that has over 3500 items and 1500 quests, and with more text than the first three Harry Potter books combined – so it represented a fairly sizable challenge when we made the decision to localize the whole game! The Challenge From a technical point …
AOP – A story of how we localized a MMORPG with minimal effort Read More »
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